EvO:R-Pedia

NAVIGATION
EvO:R Pages
•  CD Distribution
•  EvO:R-Pedia
•  EvO:R Sitemap
•  Home Page
•  Buy CD's
•  Free Music
•  About EvO:R
•  EvO:R Gear
•  Join EvO:R
Resources
•  Insider Tips
•  Guitars
•  Music News
•  Discussion
•  Best Sites
•  About EvO:R
•  CD Reviews
•  Industry Links
•  Band Links
Indie CD's
• CD's Gospel
• CD's Soul
• CD's Hip Hop
• CD's Dance
• CD's Electronic
• CD's Pop
• CD's R&B
• CD's Rap
• CD's Urban
• CD's Funk
• CD's Industrial
• CD's Seasonal
• CD's Funk
• CD's New Age
• CD's Guitars
• CD's Jazz
• CD's Classical
• CD's Comedy
• CD's Country
• CD's Folk
• CD's Rock
• CD's Alternative
• CD's Blues
• CD's World
• CD's Metal
Interaction
•  Testimonials
•  Contact Us
•  Suggest Us
•  Link to Us
Merchandise
•  EvO:R Hats
•  EvO:R Shirts
•  EvO:R Clocks
•  EvO:R Visors
•  EvO:R Gear
Broadcasting
• Radio
• PodCast
Ask Rick
• Guitar Questions
Photo Gallery
• Coming Soon
TAA Project
• About TAA
• TAA Music
• TAA CD Art
• TAA Players
• TAA CD
Welcome to EvO:R Entertainment
  •  The EvO:R-Pedia Musicians Tips Section


    Welcome to the EvO:R Tips Section. We call this section EvO:R-Pedia because it is like a complete reference library for Indie musicians...Just about every tip has been used so you won't find false promises and a series of books to buy after reading each tip. This section was put here by musicians so that people that followed can take this knowledge and use it's power.




    In the Studio
    With J.T Baker

    So, you are headed to the studio armed with an arsenal of new tunes and ready to record your greatest album ever. Well that's great news we can hardly wait to hear your next offering, but first lets see if we cant make this process a little easier. I am going to assume that you have already done all your pre-production notes and are well-rehearsed and ready to play. So let's start by finding a recording studio that will fit your needs.

    If you play country, you probably would not want to record in a studio that specializes in Hip-Hop recordings. And vice versa. The same would hold true for your engineer and producer.

    That said, let's start with the roll of producer.
    The producers roll is somewhat hard to define. The job of producer is to bring out the very best in the artist and act as liaison between artist and engineer. It as also the producer's job to determine what takes to keep and when to move on. Sometimes it does not make sense to continue to press when things are just not going right.

    One problematic song can weigh down the entire recording process. At times it is better to move on than labor too much. Please don't expect a member of your band to act as producer. And please don't expect that an engineer can act as a producer. During normal sessions the engineer is way to busy for that. If it is your intention to use someone in the band as Producer you must be aware of the pitfalls.

    Producers and Engineers usually speak the same language. ( This is just a ploy to make the artist feel insignificant) If your producer and engineer can't communicate clearly this is going to be trouble. Please don't try to produce as a band. If you have four people all trying to produce and all trying to communicate with the engineer at the same time, your record risks the chance of being doomed.

    Lets move on to the engineer.
    The engineer's job is quite simple. Capture the artist's energy, that's, it nothing to it. But make sure the engineer is capable. The engineer should have a good grasp of the equipment he or she is using. Never assume that the engineer on your project has worked at the studio your are recording in.

    A lot of studio owners and managers use freelance engineers, most of the time these engineers are quite good but every once in a while that's not the case and. The point is it is very important to interview the engineer before you record with them. Ask about other projects they have worked on. Every engineer I know has just about every recording they ever worked on (unless it sucked) ask to hear some of the projects they engineered. Trust me they wont be insulted. Most engineers are proud of their work and love to show it off.

    Now lets talk about you. The artist and most important piece of the puzzle. It is essential that you are well rehearsed and ready to play, as the artist you are footing the bill for this endeavor. It does not matter if you are "signed" or not. You should be able to show up on time and ready to roll. Don't overextend yourself; be realistic about your goals. General rule of thumb is 10 hours of recording per song. This does not include mixing. It still amazes me how some bands think they will get Eight to Ten songs done in a weekend. This is just not possible. Don't try to change the ending of your song on the fly in the studio. If you do you are setting yourself up for failure.

    Remember the Producer and engineer want you to succeed, they want to be able to say hey I worked on that project.

    Now do us all a favor and get going. The recording studio is your friend, don't be nervous and don't let all the flashing light intimidate you. Just go in play have a good time and I will see you on the podium picking up your Grammy.

  • All content © 2001 -2007 EvO:R Entertainment