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The EvO:R-Pedia Musicians Tips Section
Welcome to the EvO:R Tips Section. We call this section EvO:R-Pedia because it is like a complete
reference library for Indie musicians...Just about every tip has been used so you won't find false
promises and a series of books to buy after reading each tip. This section was put here by musicians
so that people that followed can take this knowledge and use it's power.
The NUMBER ONE Tip for Getting MORE Fans of Your Music
By Curtis C III
I just wanted to drop you a line on something that should be common sense but few artists actually utilize. It's about maximizing the potential
attraction to you as an artist. Essentially my message today is to "Be Yourself" BUT it's way more than that.
Be A Character
What makes you unique?
Any weird hobbies, interests, styles, etc?
What aspects do people find interesting about you.
In the realm of music, the character of the individual is a BIG selling point for a lot of fans. I'm not telling you to put on clown
make up or anything, I'm telling you to be the ultimate version of yourself. Whoever you are when you're performing your song in the
shower is exactly who you need to be on stage, in videos and during fan interactions.
Sounds like common sense, right?
Well if common sense were common then everyone would have it. I KNOW you've met an artist or you've heard of one of your friends
meeting one and being shell shocked at how different they were from their on stage persona. It's a practice all too common in the
world of art. You can escape it by doing one thing and one thing only...
Be Genuinely Interesting
If you're going for some emo/anti-social punk thing, then fine do it. That's your market and you need to aim there. Because if
you're like the majority of musicians trying to carve out their own fan base specifically catered to them, then you need to peak
that specific group's interests.
A few examples of what I'm talking about to drive the point home:
Steven James Anderson wasn't nearly as successful as he could have been before he tapped into his redneck roots and became
"Stone Cold" Steve Austin. He wasn't being some character that was handed to him in a script, he's a genuine country beer
guzzling SOB from Victoria, TX. He had to dig deep and become the ultimate most interesting genuine personality to attract more people.
Seems like it all worked out in the end
Curtis "50 Cent" Jackson's tales of gangterism and woe (and the battle scars to prove it) put him over with his audience and
was the driving point to his success in the rap industry. Now I'm not saying that you should be littered with bullet holes to
be successful, I'm saying that the persona you portray has to be engaging. In the intro to "Many Men," you feel that pain of
a person getting hit in a drive by. That's how strong his personality on the track was.
Williams Leonard Roberts III wasn't much of a success until he built himself up as "Rick Ross". He made his own lane in the
rap world (regardless of his past affiliations) with utilizing a stable of unique producers, a certain charisma and not to
mention constantly dropping hit record after hit record. He evolved with the times to become ahead of his time. When faced
with opposition from a certain artist mentioned above, he undoubtedly had his back against the wall. Instead of feeding into
the bait like so many others before him, he played the game a little differently and decided to take a route that was more
about music than talk. He dropped hit records, and in the world of music, hit records are more important than talk. He
walked the walk, and his audience grew because of it.
So there you have it. It's not about sacrificing yourself to become something that you completely aren't. If anything you
should bring out more of yourself on your records and in person, because ultimately that's what people will buy into...
If you're planning on sticking around for a while, that is.
If you'd like more Music Industry Tips make sure to check out http://buybeats.down2marz.com/blog/.
Article Source: http://EzineArticles.com/?expert=Curtis_C_III